BF4Central - All about Battlefield 4

Battlefield 4 getting Road To Jalalabad map?

Battlefield 4 might be getting a remake of a popular BF2 urban map.

According to our tipster (the same tipster who leaked the details behind the new Frostbite 3 game engine), DICE is working to bring a popular BF2 map to Battlefield 4 in a future DLC. Our source tells us that the maps is a remake of Road To Jalalabad, and is in planning design stages. Of course, developers usually have plenty of multiplayer maps in designing stages, and not all see a final release.

Road To Jalalabad was released as a free BF2 map in 2007 as part of the large 1.4 patch. The map quickly gained popularity and still has a die hard fan base. The map is a dense city offering plenty of urban combat, surrounded by a desert. It’s a large map that offers a bit of everything, similarly to Strike At Karkand in BF2 and Kharg Island in BF3.

So far we haven’t heard much about Battlefield 4’s multiplayer portion, let alone the maps. Plenty of the same maps have been featured in several Battlefield games. Wake Island has been in 5 Battlefield games, and BF3 featured 4 maps from BF2.

Here’s how Road To Jalalabad looked like in BF2. We’ll have to wait and see how it ends up in Battlefield 4.

Road to Jalalabad Battlefield 4

Sharing is caring!



  1. Klaus9090
    April 7th, 2013 at 12:15 pm

    It’s cool to play old classic maps in BF3 and to be able to see how graphics evolved, but such “Remake”-DLCs should be for free in my opinion…

    • N-Shifter
      April 7th, 2013 at 1:38 pm

      Yeah if they were just copy and pasted then they should be free but they are being re-built from the ground up so they wouldn’t/shouldn’t give that away for free. Do you work for free? I sure don’t.

      • karar
        April 8th, 2013 at 3:02 am

        copy? for free? kids, they must do everything again with destructrion etc, new buildings models… you can work for free if you want, they don’t need to do that.

        • Buff896
          May 9th, 2013 at 5:14 pm

          Good job copying what N-Shifter said douche

      • Yeah, right
        April 8th, 2013 at 3:27 am

        You’re totally the guy who bans mods for the community so that you can sell your Monopoly of DLC =D

      • Afreelunch
        April 8th, 2013 at 8:57 am

        Maps always used to be free… having to dump an extra 60 bucks into a game in order to get all of its expansions (and in the case of BF, paying a rental fee to gain access to server settings and customization options that used to be free and available to any player) is a fairly new thing.

        People who played BF2, Unreal Tournament and others from that era feel pretty ripped off by all these extra charges, especially when expansion packs for existing titles were nearly whole games in their own right back then. “DLC” in 2003 was maps and modes that the developers and even gamers themselves created and released for free to everyone. Now it’s 4 maps for 15 bucks every few months until the sequel comes out and you start over again, and with the introduction of “microtransactions” in to just about every EA game, it doesn’t look like it will get cheaper any time soon.

        • Mac
          April 8th, 2013 at 12:05 pm

          What BF2 did you play? Armored Fury and Euro Force only had 3 maps each and cost 20 bucks each. To top it off, Euro Forces didnt even have 64 player map versions. Special Forces was 30 bucks and was similar in my mind to close quarters with more maps. Only 3 maps were free: Wake Island, Road to Jalalabad and HW Tampa. I have fond memories of BF2 but lets not look at it through rose tinted glasses.

        • unit_101010
          May 3rd, 2013 at 7:40 am

          don’t like it, don’t pay.

          games used to be developed with about 20 people teams total. nowadays, they’re hundreds of people and can cost many millions of dollars. you can’t possibly use the ten-year-old model to compare with today’s much more complex products.

  2. The What
    April 7th, 2013 at 2:44 pm

    The map shown is just the 16 or 32 Player version of it.

    The real deal it this:

    But yeah, DICE will probably shrink the BF2 classics down like they did in BF3.

    It won’t be the same to play on those classic maps and not as fun:
    No big squads and squad leaders which can give orders?
    How the hell is the map going to compensate that? If at all, probably not by more size as DICE likes to make huge maps with 30% of it beeing flying only zones =D

    • Knobjockey
      April 8th, 2013 at 6:04 am

      Good job knob jockey, not only did you make a completely false statement but you also bollocksed up your link.

      They didn’t shrink down anything in the BF2 maps in BF3. Muppet.

      Quit circlejerking.

      • TheGreatSteak
        April 8th, 2013 at 9:46 am

        Before correcting other people, maybe get your facts straight first:

        Karkand IS smaller in BF3 then it was in BF2, his statement may not apply on all maps but also not on none, muppet.

        Quit cryin’ if you got a problem with opinions but don’t even get your own crap together 😀

      • name
        April 8th, 2013 at 10:02 am

        They did.

      • drzoidberg1000
        April 9th, 2013 at 11:04 pm

        Damn, you BC2 consolites sure are uninformed.

        Sharqi had the third MEC uncap removed. They also added a second flag next to the tv station, making the station much less defensible.

        Oman was completely terraformed. All the waterways were removed and the MEC uncap is significantly more accessible in the BF3 version. The Hotel flag was moved entirely so that it would be more accessible to attackers. The old village flag doesn’t even exist anymore. The US carrier was significantly nerfed. It used to have 2 c-rams with aa missiles. The new carrier has only one c-ram and it only features a vulcan cannon.

        Strike at Karkand was changed the most dramatically. They took the entire back island and sliced it in half. The old Factory spawns and all the command assets and vehicles are gone. They moved a fifth flag onto the left side of the map, making it possible for attackers to win while completely ignoring the back island. In the BF2 version, you had to cross the bridge and continue the assault to win as the US. Now, you can capture the one island and turtle along the bridge and play TDM until the round ends. It’s absolute COD garbage.

        Wake Island is the only map that’s remotely similar to its previous iteration. Even then, all the AA turrets and mounted machine guns were removed and the C flag is much less defensible with that stupid atrium in the front as the capture point. Spawn traps happen much more frequently because air superiority is given to the US before the round even begins.

        • Jean Jones
          April 13th, 2013 at 7:57 am

          Additionally, Wake was shrunk 25% since it went to consoles (since BF 1943)

  3. mohammad
    April 8th, 2013 at 9:14 am

    it would be awesome to remake old maps for BF4 but at least remove anything religious in the map .

    • TheGreatSteak
      April 8th, 2013 at 9:48 am

      They’ll redo chinese maps from BF2, so there probably won’t be any religious symbolism in most of the maps 😉

    • Big johnson
      April 8th, 2013 at 7:45 pm

      It would be awesome if they turn off the annoying allah w akbar sound effects and leave the mosques there so we can shoot and destroy them all down with the newly added destruction and frostbite engine, wat u think?

      • mohammad
        April 9th, 2013 at 3:50 am

        no, it’s not annoying & pay attention to what i said : NO RELIGIOUS THINGS OR PLACES . even if there was a church or what ever & there was a guy inside it i won’t fire at it because i don’t like it at all even if it was a game besides games are 1000 time BETTER without religious places like BC , BC2 & BF3 , to hell with the racist ideas whatever it was about .

  4. Tom Phull
    April 9th, 2013 at 5:27 pm

    Im looking forward to and hoping they bring back the classic maps. The b2k expansion was my favourite map pack and I still play it regualary.

  5. Futski
    April 12th, 2013 at 4:33 pm

    Ohhh back in the days, where we occassionally got free maps with patches.

  6. TrueBFPCGamer
    May 8th, 2013 at 9:20 am

    Unless EA/DICE allows the players in BF4 to enter the enemy base and destroy their assets; then it doesn’t matter which ‘classic’ BF2 maps they create. If they want to be true to the original BF series, this needs to be allowed.

    The B2K maps they have already introduced in BF3 are different and smaller to the original scale. It seems no one on the DICE team who worked on BF3 ever played BF2.

    • Rippa
      May 10th, 2013 at 4:18 pm

      Yeap, that’s true, but better than nothing, enjoy the remakes, if u dont like it, go and play BF2 😉 remember: original is just one 😉

  7. RedOPants
    May 24th, 2013 at 10:14 am


Leave a Reply

Your email address will not be published. Required fields are marked *