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Video shows Battlefield 4 netcode in worst case scenario

A new video shows the problems with the BF4 netcode in the worst case scenario.

One of the biggest issues Battlefield 4 faces right now, aside from the crashes (something that DICE has improved), is the netcode and how the game handles lag. And we’ve seen plenty of examples of the netcode problems in Battlefield 4 (like a strange bug that apparently duplicates a player).

While most players have occasional and minor netcode problems, some are experiencing the issues on a much larger level. The above video shows what can happen when the netcode / lag problems really get out of hand. DICE has previously said that the netcode is the number one issue at the moment, and that the entire team is currently working to stabilize Battlefield 4.

For a simple explanation of what “netcode” / lag actually is, check out the GIF below (source).

BF4 netcode explain

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  1. whatever
    December 3rd, 2013 at 4:55 am

    That GIF made my day.

    • CausticSoldier
      December 4th, 2013 at 9:38 am

      If that GIF made your day then this short video could make your month or quite possibly even your year. A true history of the Battlefield Franchise from 1942 – Present!

      If you enjoy it, pass it on

      • Thraxis427
        December 14th, 2013 at 9:58 pm

        I laughed so damn hard!

        Thank you, sir, thank you!

        Though I’d have loved to seen some zany BC2 up in there. 😀

  2. BL
    December 3rd, 2013 at 6:12 am

    Seen one guy jump to another area as I was trying to shoot him he appeared in another spot and shot me.

    • deadcrow
      December 5th, 2013 at 1:25 pm

      Been there!!!!!!

  3. Wibble
    December 3rd, 2013 at 6:15 am

    There are 2 different problems here. The animated gif is a good illustration of the problems caused by client side hit detections, most often experienced as being shot behind cover. The video is showing something else.

  4. alexander
    December 3rd, 2013 at 6:17 am

    Comment from one of the Dice developers regarding the GIF:

    “The “good netcode” example might be possible on LAN, but no way that will happen for regular multiplayer gameplay over the internet. Sure, you can argue that one can reduce the amount by which it’s lagging behind, but it will never match near 100% with today’s current technology over the internet.”

  5. Mike
    December 3rd, 2013 at 6:51 am

    This is nothing ! Check this video:

    I am Bruce Allmighty… My will shall be done ! I am immortal in Battlefield 4 !

  6. pizzaneger
    December 3rd, 2013 at 8:21 am

    lag means something different than netcode, if you have slow internet doesnt mean that the game has bad netcode or something.

  7. Carlos
    December 3rd, 2013 at 8:49 am

    That is so sick

  8. Ten4
    December 3rd, 2013 at 8:56 am

    Thanks for the 101. So if my lag is high and the net code try’s to match the online play, do I have the advantage or someone with low ping ?

    The patch today is going to fix this ?

  9. PalKing
    December 3rd, 2013 at 9:12 am

    I play on servers with less than 30ms ping (to server and other players ping too) and i can’t tell i notice any of such problems at all. The only thing that bugs me is when i get killed after i feel like i just hid behind a corner, but then i think it could be connected to the fact that part of my hitbox is out in the open for a bit longer then my soldiers head (camera) and that the bullet can penetrate through thin part of a corner.

    • pissed off more
      December 11th, 2013 at 8:41 pm

      WRONG. That is the netcode that was just explained in that gif. But instead of ducking down from cover, you are sliding into cover. Same mechanics and same netcode fail.

  10. Alterrobo
    December 3rd, 2013 at 10:53 am

    People need to seriously quit their complaining. The game works, and at least 75% of the friggin problems are lagg-based.

    Simplest proof of that, I run both windows 7 and windows 8 on separate systems, and my ping consistently being below 60 on every non-ludicrously placed server, and <20 on servers 'near' me. now guess how often I suffer problems? never.

    Lagg and netcode share some symptoms, hit-detection problems can just as well be the fault of your internet.
    If you lagg while ducking, the server doesn't know you ducked until a few pings later; people can shoot you.
    If you lagg being under fire, you will have been killed serverbased, but your client doesn't catch that up until a bit later.

    Just quit the complaining, the game is worth the money paid for it, and it's not even half as bad as you guys make it sound :/

    • warmongerww2
      January 29th, 2014 at 4:43 am

      You may be correct but why then have they not increased the tick rate to a decent amount. It would not solve the problem but it would help.

  11. Eric JR
    December 3rd, 2013 at 11:42 am

    Enjoy the do not buy after the patch the game got worst.

  12. Eric JR
    December 3rd, 2013 at 11:50 am
  13. Jake 1
    December 3rd, 2013 at 11:51 pm

    I have spent about 100 dollars, and this is what I get?

  14. Dr-S4tan
    December 4th, 2013 at 5:25 am

    People saying that the game is fine have no idea what they are talking about. Even DICE hypocrite is avoiding the truth.

    Frostbite can be very good and ‘snappy’ at hit detection. MOHW proves it, while I was playing BF3 crap (client side bag of shit) Mohw has been released, I have transfered to Medal of honor and it felt like a proper hit detection, and stats prove it. My skill level didnt change my aim is the same. Bf3 and Bf4 stats are shit, my sniper rifles are below 40% hit ratio, prety much the same, but mohw hit ratio is 50%. And it’s not only stats, you can actually feel that the server side code for Mohw does the job of this instant and proper hit registration. We don’t want LAN latencies, we don’t want doubled combined latency of me and my target. And yo know where the problem is? As always money. EA makes money of server rental, so the more servers on one physical server machine the more money you can make. That’s why since this business model has been introduced with BF3 the code went fo the client side and the gameplay went to shit. Our PC’s do the job EA’s servers make the money. Wake up net code will be shit, EA is milking BF community x2, first buy the game, then pay for the same game monthly, and even get shafted on the server code being done on your side. Duh! That’s why PC’s crash overheat, 100% cpu and all, your pc is crunching shit, EA’s servers make money. Simple. Greedy bastards.

  15. Dr-S4tan
    December 4th, 2013 at 5:27 am

    Sorry for low quality of the post, done it on my mobile.

  16. xXx_3L1T3_PL4Y3R_xXx
    December 4th, 2013 at 11:02 am

    Situation like video happened me one time.

  17. Gilgamesh
    December 5th, 2013 at 5:09 am

    I remember the BF3 launch fiasco, and would never have bothered with BF4, but a well-meaning friend got me it. Before I even installed it, I expected it not to run, and voila!

    Well done Dice, you bunch of thieving muppets. Charging £40 for a game that doesn’t work properly is fraud.

    It’s hilarious that they even want/expect players to buy the premium package.

    I’m done with Battlefield.

    • chris
      December 6th, 2013 at 7:34 am


      Me too. I literally feel like I’ve had the best part of £60 snatched out my wallet, or at the very least taken under false pretences.

      This game is more like CoD than BF, the tech issues are atrocious, and I asked for a refund and they refused.

      Consider my lesson learned. I didn’t even know why people hated EA so much until now but this pretty much clarifies the situation for me.

  18. bert
    February 17th, 2014 at 3:33 pm

    i hope dice isnt leavn us hangn i wont bother playn atleast untill my guns and rank load i dont think dice cares they have our money how much time do u need

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