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Battlefield 4 Javelin


Battlefield 4 JavelinThe Battlefield 4 Javelin (or FGM-148 Javelin) is an unlockable rocket launcher used by the Engineer class in Battlefield 4 multiplayer. The Javelin is different from other rocket launchers in that it requires the player to lock on an enemy target (vehicle) before firing, unlike the AT4.

Because of this, the Battlefield 4 Javelin can only be used against vehicles. The upside is that it can track enemy vehicles and is very effective against all types of vehicles. The Javelin in Battlefield 4 can only be used by the Engineer class, and has to be unlocked.

The FGM-148 Javelin rocket launcher has been in use with the US military since early late 1990s, and is considerably larger and bulkier than the standard SMAW and RPG-7 rocket launchers in Battlefield 4. However, the Javelin has much longer range and fires a more powerful rocket.

In Battlefield 4 multiplayer, targets can be laser-designated by teammates, which makes it easier to lock on and fire the Javelin.

Battlefield 4 Javelin stats

  • Ammunition: 127mm HEAT guided rocket
  • Ammo count: 3 (can be expanded)
  • Faction: US and Russia
  • Class: Engineer
  • Weight: 12 KG

Battlefield 4 Javelin tips

The Battlefield 4 Javelin is the best weapon against enemy vehicles, both stationary and moving ones. Take advantage of your teammates who who provide laser targeting, which will make it easier to lock on and fire. When you lock on, the enemy vehicle will know that you’ve locked on, which means they’ll likely deploy smoke countermeasures. Therefore, wait after locking until the smoke clears, then quickly fire the Javelin before the smoke regenerates. The MBT LAW can be considered a simpler version of the Javelin.

Battlefield 4 Javelin screenshots

More Battlefield 4 rocket launchers

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  1. Nick Witte
    June 15th, 2013 at 6:18 pm

    This needs to lock on to points, not just vehicles just as in real life

    • ARES206
      December 24th, 2015 at 11:59 am

      Correct, if you want ultimate realism you need to purchase ARMA 3

  2. Dude
    October 10th, 2013 at 3:22 pm

    The idea is to make it balanced and authentic, not realistic.

  3. Sachiel
    October 27th, 2013 at 8:47 pm

    as far as I know it can’t lock on to points, it needs the heat signature of a vehicle… just in CoD it can lock on to points

  4. Chimere*Qc
    November 20th, 2013 at 10:31 am

    The MBT LAW could be use against vehicles and lock on by laser on to points, but not the Javelin cause it’s Heat guided and MBT LAW is wired guided.

    • youre wrong
      November 27th, 2013 at 6:57 pm

      actually it isnt heat guided it can be locked on to anything the gunner choses, it doesnt even have thermal optics. only day and night optics

      • Ryan King
        December 17th, 2013 at 12:24 pm

        It does need a thermal signature of some sort to be able to lock on, and battlefield is wrong in that it says you must keep lock once fired, you don’t, as the missile itself tracks the target throughout the flight, it’s a fire and forget system. But you do need a heat source to lock on

  5. Ryan King
    December 17th, 2013 at 12:28 pm

    As well, it can be fired at helicopters, but in the direct mode of attack. The two modes need bringing in I think, top attack for armour and direct attack for bunkers/doorways etc as well it can fire up to 2500 metres in real life so extending the distance in game a bit would be better.

  6. Ryan King
    December 17th, 2013 at 12:31 pm

    And sorry for being a spotter, but I’m in the forces and this is my baby. Just to say as well the enemy vehicle wouldn’t know you’ve locked on. It just breaks me as I know all this is wrong lol

  7. Brad
    December 24th, 2013 at 12:50 pm

    For the guy that said the Javelin doesn’t have thermal optics….you’re the wrong one. The CLU (command launch unit) that has to attach to the missile in order for the user to launch it, HAS a thermal setting on it. Trust me, I’ve used the CLU in country as a thermal sight in an OP.

  8. Flohnny
    July 18th, 2014 at 11:19 pm

    It also has a white hot and black hot setting. Top attack mode can be used for flying targets as well. So long as they aren’t moving fast i.e. jets. It is a fire and forget system meaning further tracking after firing is not necessary. The C.L.U. is reusable meaning you fire, detach, move on. I’m all good with realism so long as we don’t have to wait for the thing to cool down before using. What does it take….. Thirty seconds? That small amount of time could get you jacked up.

  9. Gunner
    August 24th, 2014 at 12:19 pm

    Yep, although the javellin is really useful forget about trying to kill players but vechiles are all around the map so very handy.

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